Protection of video game mechanics through the patentability of software
Video games have grown to become one of the most important industries in the world. They combine a wide range of creative, industrial and technological elements, so we can define video games as complex works that can embody multiple intellectual creations. Nevertheless, many professional have assume...
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2019
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Source: | Revista la propiedad inmaterial, ISSN 1657-1959, Nº. 27 (Enero-Junio), 2019, pags. 69-93 |
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dialnet-ar-18-ART00013346462019-08-03Protection of video game mechanics through the patentability of softwareHerrera González, Héctor CamiloVideo gamesmechanicspatentscopyrighttechnical problemidea-expressioncomputer-implemented inventionsvideojuegosmecánicaspatentesderecho de autorproblema técnicoidea-expresióninvenciones implementadas por computadorVideo games have grown to become one of the most important industries in the world. They combine a wide range of creative, industrial and technological elements, so we can define video games as complex works that can embody multiple intellectual creations. Nevertheless, many professional have assumed that the copyright system is the only one that applies in the case of the legal protection of the systems through which the players interact with a game, referred to as “video game mechanics”. This position leaves aside other options that could offer their own benefits and even circumvent existing legal loopholes. This paper explores the possibility of the use of the patent law system, with its own limitations, in order to protect those video game mechanics.Los videojuegos constituyen una de las industrias más importantes del mundo. Actualmente, combinan una amplia gama de elementos creativos, industriales y tecnológicos por lo que se puede definir los videojuegos como creaciones complejas que logran incorporar múltiples creaciones del intelecto humano. Sin embargo, muchos profesionales han asumido que el sistema de derechos de autor es el único que se aplica en el caso de la protección legal de los sistemas a través de los cuales los jugadores interactúan con un juego, denominados como “mecánicas de videojuegos”. Esta posición deja de lado otras opciones que podrían ofrecer sus propios beneficios e incluso evitar las lagunas legales que existen en la actualidad. Este documento explora la posibilidad del uso del sistema de patentes, con sus propias limitaciones, para proteger dichas mecánicas de videojuegos.2019text (article)application/pdfhttps://dialnet.unirioja.es/servlet/oaiart?codigo=7014479(Revista) ISSN 1657-1959Revista la propiedad inmaterial, ISSN 1657-1959, Nº. 27 (Enero-Junio), 2019, pags. 69-93engLICENCIA DE USO: Los documentos a texto completo incluidos en Dialnet son de acceso libre y propiedad de sus autores y/o editores. Por tanto, cualquier acto de reproducción, distribución, comunicación pública y/o transformación total o parcial requiere el consentimiento expreso y escrito de aquéllos. Cualquier enlace al texto completo de estos documentos deberá hacerse a través de la URL oficial de éstos en Dialnet. Más información: https://dialnet.unirioja.es/info/derechosOAI | INTELLECTUAL PROPERTY RIGHTS STATEMENT: Full text documents hosted by Dialnet are protected by copyright and/or related rights. This digital object is accessible without charge, but its use is subject to the licensing conditions set by its authors or editors. Unless expressly stated otherwise in the licensing conditions, you are free to linking, browsing, printing and making a copy for your own personal purposes. All other acts of reproduction and communication to the public are subject to the licensing conditions expressed by editors and authors and require consent from them. Any link to this document should be made using its official URL in Dialnet. More info: https://dialnet.unirioja.es/info/derechosOAI
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Revista la propiedad inmaterial, ISSN 1657-1959, Nº. 27 (Enero-Junio), 2019, pags. 69-93
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English
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Video games
mechanics patents copyright technical problem idea-expression computer-implemented inventions videojuegos mecánicas patentes derecho de autor problema técnico idea-expresión invenciones implementadas por computador |
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Video games
mechanics patents copyright technical problem idea-expression computer-implemented inventions videojuegos mecánicas patentes derecho de autor problema técnico idea-expresión invenciones implementadas por computador Herrera González, Héctor Camilo Protection of video game mechanics through the patentability of software |
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Video games have grown to become one of the most important industries in the world. They combine a wide range of creative, industrial and technological elements, so we can define video games as complex works that can embody multiple intellectual creations. Nevertheless, many professional have assumed that the copyright system is the only one that applies in the case of the legal protection of the systems through which the players interact with a game, referred to as “video game mechanics”. This position leaves aside other options that could offer their own benefits and even circumvent existing legal loopholes. This paper explores the possibility of the use of the patent law system, with its own limitations, in order to protect those video game mechanics.
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format |
Article
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author |
Herrera González, Héctor Camilo
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author_facet |
Herrera González, Héctor Camilo
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author_sort |
Herrera González, Héctor Camilo
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title |
Protection of video game mechanics through the patentability of software
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title_short |
Protection of video game mechanics through the patentability of software
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title_full |
Protection of video game mechanics through the patentability of software
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title_fullStr |
Protection of video game mechanics through the patentability of software
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title_full_unstemmed |
Protection of video game mechanics through the patentability of software
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title_sort |
protection of video game mechanics through the patentability of software
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publishDate |
2019
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url |
https://dialnet.unirioja.es/servlet/oaiart?codigo=7014479
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1709749668406099968
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